AI DMX Fixture Creator

Please wait

Connecting to server...

1 Waiting in queue
2 Reading PDF manual
3 AI DMX Analysis
4 Generating fixture

File is almost ready!


❤️ Support the Project

Data processing is not free. Your support helps keep this tool alive and completely free for everyone!

Crypto QR
USDT (TRC20): THvdsyo79qFE2mTLa7qcT6dYYx2mjVjHXg
TON: UQBlYbBQUMQ3C4LBg8QlvqYQCtueky3PmOKe0xEtKdwwgH5H

Please subscribe to our channel for updates:

Subscribe to Telegram
5

❤️ Support the project

Data processing is not free even for us. We use external computational servers and AI models that charge a fee for every request. Your support helps keep this tool alive and completely free for everyone!
Crypto QR
USDT (TRC20): THvdsyo79qFE2mTLa7qcT6dYYx2mjVjHXg
TON: UQBlYbBQUMQ3C4LBg8QlvqYQCtueky3PmOKe0xEtKdwwgH5H

AI Fixture Creator

🚀 Coming Soon: Version 2.0!
We analyzed 200 manuals to create even better fixtures. All details in our Telegram!
Attention, Beta version! The fixture generator is under development.

Feedback: @showbackstage
Project news: @dmx512ru
To analyze and create a fixture, attach a PDF or DOC file. You can also use a screenshot or PHOTO of a printed document with the channel table.

Recently created fixtures

Time since last generation
00:00:00
14.03 04:24
ACME
Diabolo 300
Moving Head Wash
13.03 21:50
INVOLIGHT
LEDSTROB350
Stroboscope
13.03 20:21
Generic
7x40W RGBW LED Moving Head (Beeye Clone)
Moving Head Beeye
13.03 20:17
SHEHDS
Aluminum Alloy LED Par 18x18W RGBWA+UV
Led Par
13.03 20:08
SHEHDS
230W Beam Moving Head
Moving Head Beam
13.03 20:02
SHEHDS
2x100W Cool White + Warm White COB LED
Led Panel

📋 Changelog

1. Perfect Multi-Instances (LED Bars & Pixels)

Lightweight profiles: The script no longer generates dozens of identical modules. Now, it creates a single reference pixel, and all other instances link to it. Files are much cleaner and consume less console memory.

Precise addressing & complex matrices: Added math for perfect pixel patching. The script can now understand fixtures with non-standard addressing (e.g., when RGB and White LEDs are separated into different blocks) and automatically creates the necessary modules.

Virtual Dimmer: If pixels physically only have color channels, the AI will automatically add a virtual dimmer. MA2 effects and the 3D visualizer will now work correctly.

2. AI Error Correction (Smart Filters)

Instant Color Picker setup: Basic colors (Red, Green, Blue, etc.) are now strictly converted into native MA2 system attributes. The console's built-in color palette will pick them up automatically.

Smart recognition: Movement speed (P/T Speed) and service channels (Control, Reset, Macros) that the AI previously named vaguely are now scanned and routed to the correct presets.

Duplicate protection: The script ensures that two identical attributes (e.g., two MACRO1 channels) do not appear in the same module, preventing errors when importing into the console.

3. Improved Structure & 3D

Auto-detection of fixture type: The script automatically determines whether a fixture is a moving head (Headmover) or static (Conventional), which is critical for the correct 3D rendering of the yoke and base.

Clean naming: Extra numbers in the channel names of multi-instances are stripped out (the console will number them automatically).

🟢 GDTF Generator Changelog: grandMA3, ChamSys, Avolites, ONYX, ETC.

1. Kinematics and Correct 3D Hierarchy

Smart assembly: The script analyzes the channels and builds the correct fixture "tree" (Base → Yoke → Head → Beam).

Control channels are automatically linked to the correct physical nodes (Pan to the Yoke, Tilt to the Head, and Gobos/Colors to the Beam).

2. Built-in 3D Models Without Visual Bugs

Auto 3D integration: Universal 3D fixture models are automatically embedded into the GDTF archive.

Smart scaling: The script takes the real dimensions from the manual and scales the 3D model to match. All elements (base, yoke, lens) are aligned perfectly by height, and the beam origin point is placed exactly at the edge of the lens.

3. Advanced Pixels and "Frankensteins"

Complex matrices: Full support for LED fixtures with non-linear addressing gaps. Pixels are correctly attached to the head or base, and if they lack a physical dimmer, the AI generates a virtual one (following the GDTF standard Offset="").

4. Precise Channel Math

Perfect 16-bit: Full and seamless support for 16-bit channels (Coarse/Fine) according to GDTF standards.

Physical values: Correct physical ranges are automatically written (e.g., rotation angles from -270° to 270° for Pan, or 0-100% for the dimmer). This guarantees that the 3D rendering in the console matches reality.

5. Maximum Compatibility

No reading errors: The main profile file (description.xml) is now packed into the archive without compression. This solves a known issue with many "picky" consoles that refused to read GDTF files.